Clan BDnR [BackDoor and Run]
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Clan BDnR [BackDoor and Run]

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 DotA 6.72 ////

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h1tthefloor
Member



Posts : 206
Join date : 2010-08-15
Age : 28
Location : florida

DotA 6.72 //// Empty
PostSubject: DotA 6.72 ////   DotA 6.72 //// EmptyThu Apr 28, 2011 3:48 pm

Any comments/suggestions/thoughts?

I like to hear other ppl's opinions so i dont miss anything on the changelog
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h1tthefloor
Member



Posts : 206
Join date : 2010-08-15
Age : 28
Location : florida

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PostSubject: Re: DotA 6.72 ////   DotA 6.72 //// EmptyThu Apr 28, 2011 4:05 pm

WOW treant has an aura for +armor and healing (global during the day) and instead of a sentinal he can heal/dmg allies/enemies

pitlord's firestorm does more dmg but channeling

naga's ulti can affects only if enemies are around her AND BUILDINGS O_O

niax can infest in allied heroes now cool

meepo with agha's can make 5th clone whooaaa interesting

agha on gyro gives him global casting ulti whoooo!

skelly king slows people around him when he reincarnates so he won't die so easily pretty cool

Veil of Discord debuffs all enemies thats going to be used often


anything else interesting i've missed?
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BDnR.Baked'

BDnR.Baked'


Posts : 142
Join date : 2010-09-09
Age : 27
Location : new jersey

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PostSubject: Re: DotA 6.72 ////   DotA 6.72 //// EmptyThu Apr 28, 2011 4:59 pm

u forgto about invoker, that small change of the changing of the orbs does not interrupt him now. it seems small but before it completetly screws u up and you have to wait like 5 sec to get to your spell which is quite inconvenient especialyl in a team fight.
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h1tthefloor
Member



Posts : 206
Join date : 2010-08-15
Age : 28
Location : florida

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PostSubject: Re: DotA 6.72 ////   DotA 6.72 //// EmptyThu Apr 28, 2011 7:45 pm

oh yeah that too

AND THE NEW HERO IS SO FUCKING AWESOME OMFG
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BDnR.Baked'

BDnR.Baked'


Posts : 142
Join date : 2010-09-09
Age : 27
Location : new jersey

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PostSubject: Re: DotA 6.72 ////   DotA 6.72 //// EmptyThu Apr 28, 2011 8:26 pm

that guy mimicks shit. god is that annoying.
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Kronos
Shaman



Posts : 173
Join date : 2010-09-10
Age : 36

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PostSubject: Re: DotA 6.72 ////   DotA 6.72 //// EmptySat May 07, 2011 12:37 am

A shitton of melee heroes got buffed to have 128 range when they previously had 100.

I keep dying because they can get an extra attack in that I don't expect. Like, I will be fighting, and then I know exactly when to start running away such that I survive with 1 attack's worth of HP. Except now, they get one last attack in even though I'm not in melee range anymore, and I die. FML. HATE THIS CHANGE but it was becoming necessary to keep more than just a couple melee heroes relevant AT ALL in top-level dota
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DoomScythe101
Administrator
DoomScythe101


Posts : 276
Join date : 2010-08-15
Age : 29
Location : Illinois

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PostSubject: Re: DotA 6.72 ////   DotA 6.72 //// EmptySat May 07, 2011 4:09 pm

Kronos wrote:
A shitton of melee heroes got buffed to have 128 range when they previously had 100.

I keep dying because they can get an extra attack in that I don't expect. Like, I will be fighting, and then I know exactly when to start running away such that I survive with 1 attack's worth of HP. Except now, they get one last attack in even though I'm not in melee range anymore, and I die. FML. HATE THIS CHANGE but it was becoming necessary to keep more than just a couple melee heroes relevant AT ALL in top-level dota

Honestly, I haven't really noticed that change yet. I'm too busy killing them with TB or trapping people at mid river with telekinesis. Anyways, we should play today.
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